Game Development Community

Box2s integration

by Ian Roach · in Torque Game Builder · 01/22/2011 (4:33 am) · 1 replies

Hi everyone, tried doing a search but search seems to be broken.

What i wanted to know/find is a guide on how to integrate box2d physics with tgb ?

What im wanting todo is modify the platformer demo and add in things like bridges/ropes/grapple hooks using the box 2d physics.

anyone already done such a thing ?

#1
01/22/2011 (11:19 am)
@witcher - This is what I used to integrate Box 2D into iTorque 2D and Torque 2D for my own projects: Box2D Integration on Google Code