Game Development Community

Question After Purchase

by Iyad Horani · in iTorque 2D · 01/22/2011 (1:24 am) · 9 replies

Hi Guys

I just purchased iTorque 2D for the iphone. In my account i found out that i have 3 links to 3 different products. TGB, TGB Pro, and iTorque, with only a product Key for the TGB. I downloaded the iTorque and it's working fine as far as i can tell, didn't ask me for a key or anything.

Here is my question. What version should i download? the TGB Pro states that it can handle the iPhone, so is iTorque. although going through the iTorque documentation shows that the file i should have downloaded should have been somewhere around 300MB, but the link i got was only 86MB.

Can anyone please give me a heads up on the difference and which one i should concentrate on only? although the link for the official documentation for the iTorque returns an error, everything else is working. Is there a link somewhere for iTorque latest documentation?

Thank you in advance

Cheers

#1
01/22/2011 (7:16 am)
The documentation comes with your download. In iTorque, it's in the \Torque\iTorque 2D 1.4\documentation\ folder (open the Official documentation.html file). I believe that the documentation that you can download and the documentation that comes with the engine are the same, but I could be mistaken.

As far as what you should be using, TGB and TGB Pro are for PC/Mac/Linux game development. Since TGB and iTorque are basically the same engine, though, you can port your game between the two by moving script files over and changing a few variables. Anyway, if you're making a game for iPhone/iPod/iPad, then iTorque is what you want. It doesn't ask for a product key because the package you downloaded includes the source code. Asking for a product key would be kind of pointless. :)

I'm not sure why you think the package should have been 300 MB. Is that what it says you need free on your hard drive? That would just mean it needs that much room to expand when you install it.

Good luck, and welcome to iTorque.
#2
01/22/2011 (9:23 am)
As of note,
If you are planning on using iTGB as your main program, do not install TGB. I had both running and it confused the machine.



#3
01/22/2011 (11:02 am)
Thanks guys

Joe I already saw the documentation in that folder. for the size of the 300MB it was in screeshot in the user guide when walking you to install iTorque and the source.

Thanks for the Tip rennie, much appreciate it.

Cheers
#4
01/22/2011 (9:38 pm)
You can avoid confusing your system by changing some strings and recompiling your builders. Make the company name yours for both builders, and ensure that they create T2D and iT2D folders, depending on which one you're modifying. Basically make the product name something unique for each, and recompile :)
#5
01/23/2011 (5:07 am)
I in addition did a slight modification in the editor which stores and loads the project as it2dproj instead of t2dproj so I can bind the project to the corresponding editor directly :)
#6
01/29/2011 (6:46 am)
So I wrote most of my game using TGB, I've recently purchased iTorque so that I can complete development/testing on my iPhone. What changes do I need to make to get the TGB project to open in iTorque?
#7
01/30/2011 (5:45 pm)
@David - You will have to utilize level datablocks, make sure you have deleted any old DSO files and double check your scripts for any T2D specific source. iTorque 2D handles the transfer pretty well, but there are still some steps to get it going when porting.
#8
01/30/2011 (11:13 pm)
And you need to get rid of 3D shapes in case you used them cause iT2D kicked them (they never worked well at all so I doubt anyone really has them in)
#9
02/04/2011 (4:33 am)
Thanks, that gets me on my way. I must have some T2D specific code, I now have to figure out the iTorque versions. :)