Game Development Community

t3d persistent foot prints ?

by Jeff Yaskus · in Torque 3D Professional · 01/21/2011 (3:15 pm) · 4 replies

Is there a configuration or such that controls the "life span" of foot prints and such ? I'd like them stick around about 5x as long, so you can see trails and such of the animals being hunted.

#1
01/21/2011 (3:35 pm)
The "lifeSpan" field in your DecalData datablock of the footprint maybe? Not sure... don't remember ever messing around with footprint lifetimes.
#2
01/21/2011 (3:41 pm)
TGE had a global setting, which set the lifespan of all foot prints ... but I understand T3D uses a new decal system, so I'm not sure where to start.
#3
01/21/2011 (4:05 pm)
Looking at the source it appears that the "fade time" for each decal type is set in the decal datablock instead of using a global setting.

Datablock fields to make use of:
/// Milliseconds for decal to expire.
U32 lifeSpan;
      
/// Milliseconds for decal to fade after expiration.
U32 fadeTime;
Haven't verified that it works that way though.
#4
01/22/2011 (6:22 pm)
Thanks! I'll try setting the value to something like 50000 or such and see how it works.