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T3D 1.1 Beta 3 - No AIWheeledVehicle class - LOGGED AS FEATURE REQUEST

by Quentin Headen · in Torque 3D Professional · 01/21/2011 (11:30 am) · 2 replies

Build: Torque 3D 1.1 Beta 3 Pro

Platform: Windows 7

Target: Engine source

Issues: I'm not sure if this will be considered a bug, but the AIWheeledVehicle class needs to be re-implemented into the game engine. Yes, I know the AI cars have dumb logic in TGE, but they are very useful for folks who are trying to make a racing game like myself. They can be modified and have potential. Please add this class back into the game.

Steps to Repeat:
1. Start the game FPS example game and open the console.
2. Type new AIWheeledVehicle() { datablock = DefaultCar; };
3. You will see an error showing that the AIWheeledVehicle class doesn't exist.

Suggested Fix: Feel free to use and modify my resource here to try to re-implement this class into the engine.

About the author

Just your average programmer who tries to finish the projects he starts. :) I am currently focused on creating games with Torque engines. My website is http://phaseshiftsoftware.com


#1
01/21/2011 (11:42 am)
As AIWheeledVehicle was removed from the engine back in the TGEA days, no it's not a bug. I will however log it as a feature request. That said, your resource works just fine in T3D. I used it for something I did at my last gig.
#2
01/21/2011 (11:44 am)
I'm happy my resource worked for you. This really should be included in the engine though. Before T3D went down to $99, that was the only thing holding me back from getting the binary. I know I needed the source to create a racing game because I had to implement the AIWheeledVehicle class.