Game Development Community

T3D features requests...

by Giorgio Zanetti ( JoZ ) · in Torque 3D Beginner · 01/12/2011 (5:14 pm) · 4 replies

Ok I admit that can be a bit odd to start a similar thread in the current situation, but since we saw something start moving recently I wanna start that like a gust of optimism :-)

What are the improvements you guys would like to see?

#1
01/12/2011 (5:24 pm)
I would start with that: PREFABS exposed like a special sim group in inspector tree

I really would like to see prefabs in the inspector tree as a special folder I can expand and edit the content of... so you don't have everytime to explode a prefab and regrouping the content into a prefab again...

Maybe it can works so that when you change something into that prefab it is marked as dirty and with a right click on it you can choose to save the changes to the prefab file...
Obviously when quitting the mission torque must advise you that there are unsaved changes to that prefab and ask if you want to quit without saving or you want to stay to save the changes ...
#2
01/30/2011 (2:53 pm)
I want to be able to rotate several selected objects inside the world editor by specifying the rotation degree (not just by mouse).
#3
01/31/2011 (9:53 am)
Rotating...
1- around a common center as they would be a single object?
2- every object around its own center?

For 1 you can turn them into a prefab, rotate it (then explode the prefab if you want to e able to modify them one by one)

For 2 you must select all the objects you want to rotate and type in the rotation field into scene inspector...

Just remember it is a 4 value field... the 4th value its the amount of degree, the first 3 values are multiplier for this amount of degree respectively for x,y,z axes...

For example "1 2 3 20" do them rotate:
20° around X axe
40° around Y axe
60° around Z axe

Let me know if I misunderstood what you said...

#4
02/13/2011 (1:25 pm)
Hi Giorgio,

You are correct.

But I would think it's more natural to have it done directly to the inspector instead of making a prefab since I have not yet encountered a need to do 2. Saving a few clicks could make the world editor even more friendly.

Cheers.