Multiple particles in one emitter without constant changing
by Oscar Velzi · in Torque 3D Professional · 01/05/2011 (9:12 pm) · 2 replies
I'm creating a fire particle and there is an option to place up to 4 particles, but instead of releasing them sequentially, it changes all the visible particles every few miliseconds. Is there a way of having more than one particle while keeping the fluidity of the animation? Thanks!
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Lead Artist of Iron Tower Studio
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#2
01/05/2011 (10:06 pm)
Basically I'm creating a fire particle, and I'm achieving the visual effect I want right now but making 4 separate emitters placed in the same position that are equal except for the texture file, so I was wondering if I could have all that in just one emitter.
Associate Michael Hall
Distracted...
I think that what you're wanting for sequential frames would be implemented by using an animation sheet? - whatever the correct term is - through control of the animTexTiling field(s).
Note that usage of animTexTiling was broken in beta2 when documented, but works in previous versions and was fixed for beta3.