Game Development Community

Wonky Wacom Tablet behaviour

by The_Hierarch · in Torque 3D Professional · 12/28/2010 (1:49 am) · 5 replies

Hiya.

I was just wondering if there was any sort of "Tablet" setting set up for use T3D's editor? Specifically, I'm finding that using a tablet (Wacom Intuous 3) makes it pretty much impossible to ratate/pan/zoom my scene during editing. The view is just "hyper-sensative" in a way...suddenly spinning the view around.

Also, does anyone know if T3D's editor is "pressure sensative" with regards to terrain editing/painting? I'm guessing not, so I would be a rather nice option to see in the future...if there is one, that is.

Thanks for any help.

^_^

Paul L. Ming

#1
12/28/2010 (2:41 am)
I have a wecom tablet as well they not really made for 3d they are made for 2d as I see little broblems and somtimes big problems with 3d. its why I not going with a tablet anymore going with a touch screen tablet. it also could be because they don't have the power to run 3d as well which is why there are so many problems.

I don't have a on screen tablet as those are way to much money thats another reason to get a tablet laptop. laptops are cheaper, then the wecom tablets + they can do allot more then what a wecom tablet can do. I not getting one for a wile yet not till I get new desk made first as there no room on the one I have now.
#2
12/28/2010 (2:47 am)

Quote:I was just wondering if there was any sort of "Tablet" setting set up for use T3D's editor? Specifically, I'm finding that using a tablet (Wacom Intuous 3) makes it pretty much impossible to ratate/pan/zoom my scene during editing. The view is just "hyper-sensative" in a way...suddenly spinning the view around.

That's coming from the mouse locking. The usual scheme to do mouse locking is to hide the cursor and put the mouse on a fixed position. Then, for each position update, the value of the update is read out and the mouse set back to the fixed position.

The problem now is that this only works with input devices that have relative axis positioning--like a mouse. For a tablet where each update isn't relative to the previous one but rather an absolute coordinate in a 2D space, this scheme yields nonsense input--a behavior that can be seen in many 3D applications that lock the mouse to avoid the mouse pointer bumping against the screen edges.

The easy solution is to make mouse locking optional in the editor. The hard solution is to actually support tablets explicitly and detect that the app is being fed absolute and not relative coordinates.

#3
12/28/2010 (12:15 pm)
Thanks guys. I was afraid of that. :( Ahhh well, maybe in the future womever buys T3D will add tablet (with pressure and speed sensativity) to the editor. :)

^_^

Paul L. Ming
#4
12/28/2010 (4:32 pm)
If you have the source code...
#5
12/28/2010 (4:50 pm)
...and I was a programmer. ;)

I'm an artist though. I can muddle my way through code to kinda understand what it's doing, but writing/modifying it myself? Not a chance.

^_^

Paul L. Ming