A couple of questions
by Chris Sargent · in Torque 3D Professional · 12/27/2010 (5:03 pm) · 3 replies
Been about a month or so since I've been on these forums. I have been using Unity 3d to prototype my game concepts since I can get it done much quicker there and then transfer my work to Torque. I had a question about scripting.
The biggest thing that Unity allows with their Unity Script is that I can access variables in other scripts. Like for instance batteryCharge.charge = 4 Where batterCharge is another script and charge is the variable in that script. Can we do this in Torque Script or do I have to conatantly redefine a variable that may have uses throughout several scripts?
Thanks!
The biggest thing that Unity allows with their Unity Script is that I can access variables in other scripts. Like for instance batteryCharge.charge = 4 Where batterCharge is another script and charge is the variable in that script. Can we do this in Torque Script or do I have to conatantly redefine a variable that may have uses throughout several scripts?
Thanks!
About the author
#2
12/27/2010 (6:35 pm)
It works good for there, but as Torque is my engine of choice I was curious if we could do that here as well.
#3
A good choice would be to use the variable tree, were all objects are avaiable. I used this in my scripts and it worked very well!
12/28/2010 (8:57 am)
Chris, hope understood you right, but in Torque you can define global objects and variables, they are avaiable in the whole system.A good choice would be to use the variable tree, were all objects are avaiable. I used this in my scripts and it worked very well!
Torque Owner Christian S
Oak-Entertainment
Anyways, we have our global variable type $ so it's possible to do that.