Game Development Community

[SOLVED] TGB - After building Game nothing works.

by Sam.E · in General Discussion · 12/24/2010 (4:45 am) · 4 replies

Hey all I am working on a project and after I build it (without source just as a binary version) the game wont work.

Inside the TGB editor I can run the game and it works perfect but for some odd reason the game in the binary version none of my scripts are being read. I have them executing from one script file which is being read when I build a source version of my game. I don't wish to build a source version though. Any ideas?

#1
12/25/2010 (5:27 am)
It's some kind of issue with 1.7.5 binary not accepting .dso files the way it should.
Two fixes for you.

Easy: Use 1.7.4 binary

Hard:
1. Build with source
2. Launch game
3. Remove all .cs files from the game

I've personally just gone for using the 1.7.4 binary because it's better on Mac anyway (universal + tiger support)
#2
12/25/2010 (5:56 am)
Here is the thing, I didn't like the 1.7.5 version of TGB I have stayed with 1.7.4 the whole time.
#3
12/30/2010 (3:54 am)
Okay, I have tried just using 1.7.4 binary to build and I get the same results. So I built it with the source with 1.7.4 and launched it and removed all .cs files and same results.

I done the same thing again with 1.7.5 binary and same results. It seems I can't build any games at all unless I include the source? Anyone know a good work around which will work with any TGB?

I think that TGB is bugged because both version are doing it. Unless it is my computer (I doubt it since I used to be able to build games before 1.7.5 was released).
#4
01/01/2011 (1:16 am)
The problem is not TGB building the game, it is because I am using datablocks and even when TGB has built the game it will only read datablocks.cs not datablocks.cs.dso so I have to keep that script file there.