Game Development Community

Collision issues and memory leak on TorqueX 2d

by Shannon L. Metoyer · in Technical Issues · 12/21/2010 (10:46 pm) · 0 replies

Hello. I am working with the TorqueX 2d framework on a game and there is an issue with collision, in which even with all collision and solve overlap turned off it still causes the game to lag when the player sprite collides with the enemy sprites. Also, in combination with the collision issue if you continue to allow the lag with the collision then it causes the game to crash due to memory leak at 1.6 gigs used even when in the past the computers we are using allowed up to 3.8 gigs used before crashing so this tells me that there is most likely an issue with the engine. Due to the disclosure agreement i am under i am not at will to post code but, if anyone has this same issue or has solved this problem in the past then please respond to this thread.
Thank You