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Which are the CollisionPolyList arguments?

by Andrea Farid Marsili · in Torque Game Builder · 12/18/2010 (7:46 am) · 1 replies

I'd like to know which are the arguments of CollisionPolyList and the arguments order.
I made a search in the site, with no results.

#1
12/28/2010 (1:58 pm)
I think that CollisionPolyList is just a list of points (clockwise, I believe - which is odd) that defines the polygon for collision.
CollisionPolyList = "-0.948 0.494 -0.531 -0.847 0.0104 -0.962 0.479 -0.843 0.938 0.455 0.708 0.953 -0.0104 0.974 -0.646 0.923";

So something like so:
CollisionPolyList = "X1 Y1 X2 Y2 ... Xn Yn";