Portal.dts - NOT A BUG
by Sam.E · in Torque 3D Professional · 12/15/2010 (10:34 am) · 6 replies
If you travel to this location in T3D:
C:TorqueTorque 3D 2009 1.1 Beta 3DemosPhysicsgamecoreartshapes
Or something like that, there is a shape called portal.dts. This shape is perfect for my game but I am just wondering why is the base material (for which there is a texture file) not applied and how can I apply it since I cannot import the .dts model or edit anything within that model?
C:TorqueTorque 3D 2009 1.1 Beta 3DemosPhysicsgamecoreartshapes
Or something like that, there is a shape called portal.dts. This shape is perfect for my game but I am just wondering why is the base material (for which there is a texture file) not applied and how can I apply it since I cannot import the .dts model or edit anything within that model?
About the author
#2
and edit it in you fav modeling prog,
then re import it as a collada.
12/30/2010 (9:35 pm)
@Sam, you can export it from the editor as a collada dae file.....and edit it in you fav modeling prog,
then re import it as a collada.
#3
12/30/2010 (11:41 pm)
Oh thanks guys, never knew I could do that. I am still new to Torque 3D, I am more of a 2D guy.
#4
01/21/2011 (10:17 am)
@ Deep: never saw this functionality... where is it hidden (or i'm me blinded?) :-)
#5
01/21/2011 (10:18 am)
It's in the world editor. It can export the entire scene (terrain included). It's perfect when you have a terrain and want to carefully design your buildings on top of it.
#6
01/23/2011 (10:32 am)
Ok I was thinking it could export only interiors... :-P My fault!
Torque Owner Giorgio Zanetti ( JoZ )
Corona Team
Let me know and I can have it ready for you in this format I think...
Anyway I will be away for some day, from tomorrow to 6 january... I'll look to this thread when I'll come back :-)