Players movement speed & Adding a new player
by Sam.E · in Torque 3D Professional · 12/15/2010 (12:18 am) · 2 replies
I have been looking around all the .cs files I have from the FPS example and haven't been able to find anything about the player's speed. I would like to change Gideon's movement speed to a faster/slower one. Is this possible with the binary version?
This also brings me to my next question how would I go about adding a new player in the binary version? Where the player is main character (controlled by the human player) instead of using Gideon?
This also brings me to my next question how would I go about adding a new player in the binary version? Where the player is main character (controlled by the human player) instead of using Gideon?
About the author
#2
12/15/2010 (1:39 am)
Ah Thanks :D I was searching the forums before for this and something about the player datablock came up but I never new where it was. Thanks Again.
Associate Michael Hall
Distracted...
And see the shapefile property of the stock Gideon datablock: either change that field, or duplicate/derive a new datablock for your custom character. If creating a new datablock you would also have to tell the spawn function which datablock to use.