Game Development Community

Exporting to .dts with blender 2.49

by Sam.E · in General Discussion · 12/12/2010 (11:22 pm) · 2 replies

Is there a tutorial around where I can export my blender shape to .dts while keeping the animation?

I can export all my shapes .dts and they load with the correct materials and textures its just that the animation I do for it doesn't play once in the T3D world. However it does play when in the shape editor in T3D. I've tried checking and unchecking the 'play Ambient' box and still nothing. Any ideas?

#1
12/13/2010 (8:04 pm)
Have you been using this exporter?
jsgreenawalt.com/Blender-DTS-Exporter/documentation/index.html

There's a specific way you need to set up the animations using the NLA editor, but it's always worked fine for me in TGE. And I know it's possible for it to work in T3D, I'm just not aware of any specific changes you have to make.
#2
12/13/2010 (11:15 pm)
I have been using that exporter but all I did on that site was download it. I didn't realize it had complete documentation on using it. After reading it and messing around a bit it works. Thanks :D