World Editor and Mesh Brushes
by Brian Ford · in Torque 3D Professional · 12/10/2010 (2:42 pm) · 5 replies
This may be a duplicate post as I can't see where the last post of same subject went.... Does World Editor allow for mesh brushes? A mesh brush is a brush that paints or places assorted meshes on terrain usually parallel to the up axis.
#2
12/10/2010 (3:33 pm)
That may work. I know I should have brought my laptop with me to work. I am not sure how to set up brushes I keep seeing folks refer to it only working with trees. However, aren't all meshes just meshes so trees can be anything. Unless it has a strict mesh set, I see it being useful for what I need.
#3
12/10/2010 (3:56 pm)
Just to note, Forest Editor placed objects don't carry all functions over (eg. you can't add decals to them).
#4
Forrest does work with any mesh object I can toss at it, so in the context of Torque, it works nicely.
I did notice the lack of decals and functions. I wonder if there is a way to modify such behavior. Also I can't afford the source edition so I would be limited to what the script engine could do.
12/14/2010 (2:07 pm)
This seems to work quite nicely, but not as good as MegaTerains from Solstar Games. I am quite spoiled by that one - not only can you adjust brush size, but also use the eraser to delete huge swaths of shrubbery.Forrest does work with any mesh object I can toss at it, so in the context of Torque, it works nicely.
I did notice the lack of decals and functions. I wonder if there is a way to modify such behavior. Also I can't afford the source edition so I would be limited to what the script engine could do.
#5
After reading more documentation (dangerous, I know) I just wonder if the Forrest Editor uses replicated meshes or does it load the meshes into memory once per mesh.
Edit:
Also, how many forest objects can I have? Just one or can I have multiple? Multiple forest objects would be nice to have a section of forest needs to be re-done it is usually easier to delete it and repaint the area, but that doesn't work if most of the forest is just fine. Once there is a "final" level established, then maybe the forests could be merged into one object... if replication is used on the mesh.
12/14/2010 (4:57 pm)
Ok, I figured out that the brush could be made larger (although it randomly zoomed in at times) via the mouse wheel. After reading more documentation (dangerous, I know) I just wonder if the Forrest Editor uses replicated meshes or does it load the meshes into memory once per mesh.
Edit:
Also, how many forest objects can I have? Just one or can I have multiple? Multiple forest objects would be nice to have a section of forest needs to be re-done it is usually easier to delete it and repaint the area, but that doesn't work if most of the forest is just fine. Once there is a "final" level established, then maybe the forests could be merged into one object... if replication is used on the mesh.
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