Radar Mapping
by Balmer Steve · in Torque Game Engine · 12/07/2010 (6:48 pm) · 4 replies
Hi All
I have three rooms where the player is walking on the room. My project is
Whenever the player is move in the room .In the map the Player should move. How can i do it? i am new to TGE ?
I think it is an radar mapping.
Could any help me ? how can i do it?
I have three rooms where the player is walking on the room. My project is
Whenever the player is move in the room .In the map the Player should move. How can i do it? i am new to TGE ?
I think it is an radar mapping.
Could any help me ? how can i do it?
#2
12/11/2010 (1:24 am)
Could you any one can point me the right direction.
#3
It would be possible to do a simple map that marks a player's location and scrolls based on movement through script -- in fact there was a script only Resource a few months back that did something similar. Basically you'll need an overhead image (screenshot or self-made map) of your level in a gui contraol, and then in script do some calculations to move a marker by converting a player's 3d position into 2d coordinates that correspond to locations on the map overlay.
12/11/2010 (5:04 pm)
For an actual working radar you'll need to have a license and source code.It would be possible to do a simple map that marks a player's location and scrolls based on movement through script -- in fact there was a script only Resource a few months back that did something similar. Basically you'll need an overhead image (screenshot or self-made map) of your level in a gui contraol, and then in script do some calculations to move a marker by converting a player's 3d position into 2d coordinates that correspond to locations on the map overlay.
#4
could you please show me the resource.
12/13/2010 (2:56 pm)
@Micahel Hall Thank you For your Reply. Quote:
It would be possible to do a simple map that marks a player's location and scrolls based on movement through script
could you please show me the resource.
Balmer Steve