Incorrect rotation of markers
by Richard Holmes · in Torque 3D Professional · 12/06/2010 (4:40 pm) · 2 replies
Hello,
When porting my game from 1.0 to Beta2, I stumbled upon this big issue: when spawning player + bots in the beginning of the level, they don't have the normal rotation (some are rotated to the left, some to the right and some even rotated 90 degrees). Did the marker object transform change in Beta2, or what is a possible fix for this?
Can anyone help me with this issue?
Thanks!
When porting my game from 1.0 to Beta2, I stumbled upon this big issue: when spawning player + bots in the beginning of the level, they don't have the normal rotation (some are rotated to the left, some to the right and some even rotated 90 degrees). Did the marker object transform change in Beta2, or what is a possible fix for this?
Can anyone help me with this issue?
Thanks!
#2
12/07/2010 (8:00 am)
Thanks a lot! I knew that it was a problem with angle/radians in getTransform, but didn't have time to fix it.
Torque 3D Owner Marcus L