Isometric och perhaps only similar to isometric?
by Martin Askestad · in iTorque 2D · 12/06/2010 (7:30 am) · 4 replies
I'm not sure how to explain this. But here we go. I've been working on a board game for a little while. And I've realized that a top-down view is a "little flat". So I thought that I should view my game for an angle.
I've seen in the forums that there are people working on implementing isometric rendering to Torque 2d. But I'm not sure I'll need it. Perhaps something like TGB Kart kit. Except at a different angle. Because I don't want a horizon in the game.
If anybody understood my rambling and has a suggestion if and/or how this cam be made, all answers and suggestions are welcome.
I've seen in the forums that there are people working on implementing isometric rendering to Torque 2d. But I'm not sure I'll need it. Perhaps something like TGB Kart kit. Except at a different angle. Because I don't want a horizon in the game.
If anybody understood my rambling and has a suggestion if and/or how this cam be made, all answers and suggestions are welcome.
About the author
Always have ideas for new games. But not always the motivation or the skill.
#2
The Mode7 functionality from the TGB Kart Kit might be useful, but I think that would be overkill and not really fit your desire for isometric perspective.
12/06/2010 (9:29 pm)
+1 to what Marc said. Have a look at the TGB Adventure Kit. That's a nice looking isometric view, accomplished solely through assets and the layer sorting. You would only need to make changes to the code if you are doing some very custom isometric functionality, not really appearance.The Mode7 functionality from the TGB Kart Kit might be useful, but I think that would be overkill and not really fit your desire for isometric perspective.
#3
12/06/2010 (9:47 pm)
Agreed, Mode7 wouldn't give it much as it is still planar and parallel to ground.
#4
12/07/2010 (8:58 am)
Great idea about the Adventure Kit! Thank you!
Torque 3D Owner Marc Dreamora Schaerer
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