Game Development Community

White Screen - Not XML Resolution related

by Joe Williams · in iTorque 2D · 12/05/2010 (5:21 am) · 4 replies

I'm losing my mind, here. My app is suddenly only showing a white screen when I launch it on the iPhone. Everything was fine until I started to integrate OpenFeint. Naturally, I assumed that was part of the problem, so I reverted back to backup source that was working. The backup is showing a white screen as well. Here is what I've done to try to solve this:
1. Read through the forums and every post about "white screens." All of them seem to suggest fixing the Resolution setting in the commonConfig.xml file. I've checked that, and the value is correct ("320 480 32").
2. Reverted to every backup I have that I know, for a fact, worked. Rebuilt, redeployed, and I'm still getting the same result.
3. Tried my two other iOS devices (iPad and 3rd gen iPod). Same result.
4. Heres the big one: I opened another project I'm working on that used to work, rebuilt and deployed, and got a white screen.

So I've decided that something has gone horribly wrong in Xcode. Does anyone have ideas?

#1
12/05/2010 (12:06 pm)
Which version of iT2D? If it's 1.4 then creating a new project should make a whole new xcode project. If it's 1.3 then all games share the same xcode settings.
#2
12/05/2010 (2:39 pm)
I'm using 1.4. I'm going to try making a new project and see what happens. I also haven't upgraded to the 4.2 SDK, so I'm going to do that, too.
#3
12/05/2010 (7:02 pm)
Okay, I'm officially at my wit's end. I completely uninstalled Xcode and the SDK, then reinstalled the latest with 4.2.1 SDK. Then I created a new project in iT2D with just one scene that had three images in it. I previewed the project in iT2D and then compiled/deployed in Xcode for the simulator. White screen in the simulator. I have no idea what could be wrong. I'm about to wipe and reinstall Snow Leopard and start from complete scratch. Please, someone has to have some insight into this.
#4
12/07/2010 (4:33 am)
Wiping and reinstalling OSX fixed the issue. I have no idea what the problem was. To be safe, I created a new project and just copied over level, datablocks, images, and script files. Everything's back to normal now.