Game Development Community

Referencing different player skins

by Arthur D. Burson · in Torque Game Engine · 12/02/2010 (4:47 pm) · 0 replies

Hello, I am torque code stupid to say the least! I have a shapefile(dts) that I want to share with my enemy AI and my player character. I have the base texture set for the Player and I have a different skin for the same file that I want to use for the Enemy AI. How do I go about doing this through code and what CS files do I reference? Thanks in advance.