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C++ plug-in

by Xemame · in General Discussion · 11/22/2010 (10:15 am) · 3 replies

Hello,

I thought Torque3D allows to make plug-in in C++ and to call them in a game (calling the plug-in with TorqueScript?).

However, I do not find documentation about it.

Does Torque3D have this feature?

Thanks!

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  • #1
    11/22/2010 (11:13 am)
    No, there is no framework in place for external plugins.

    However, if you are a pro licensee, then you are able to edit and recompile the c++ engine source code, allowing you to add your own classes/functions that way.
    #2
    12/30/2010 (5:02 am)
    ya there is no place for external plugins.
    #3
    01/01/2011 (3:11 pm)
    @Xemane
    If you have access to source code, it is possible to code such a system loading dynamic library and exposing some of their interface to torquescript; this is quite easy.

    what you can do straight forward with source code is to add your own class / functions and then access them through script too.