C++ plug-in
by Xemame · in General Discussion · 11/22/2010 (10:15 am) · 3 replies
Hello,
I thought Torque3D allows to make plug-in in C++ and to call them in a game (calling the plug-in with TorqueScript?).
However, I do not find documentation about it.
Does Torque3D have this feature?
Thanks!
I thought Torque3D allows to make plug-in in C++ and to call them in a game (calling the plug-in with TorqueScript?).
However, I do not find documentation about it.
Does Torque3D have this feature?
Thanks!
#2
12/30/2010 (5:02 am)
ya there is no place for external plugins.
#3
If you have access to source code, it is possible to code such a system loading dynamic library and exposing some of their interface to torquescript; this is quite easy.
what you can do straight forward with source code is to add your own class / functions and then access them through script too.
01/01/2011 (3:11 pm)
@Xemane If you have access to source code, it is possible to code such a system loading dynamic library and exposing some of their interface to torquescript; this is quite easy.
what you can do straight forward with source code is to add your own class / functions and then access them through script too.
Torque Owner Guy Allard
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However, if you are a pro licensee, then you are able to edit and recompile the c++ engine source code, allowing you to add your own classes/functions that way.