Looking for additional hobbyist/amateur/student C++ developers for a community oriented project
by Thomas -elfprince13- Dickerson · in Jobs · 11/19/2010 (7:44 pm) · 3 replies
Greetings everyone, this isn't exactly a hiring process for paid work, but it is looking for capable C++ programmers to join my project. I'm working on a free Lego-themed sandbox game built on the LDraw parts library. My intention is that you will be able to build your own spaceships/weapon-systems/mechs/whatever and then control them in user-defined (and some prebuilt) game modes. I am currently engaged in an overhaul of the rendering and physics subsystems of TGE 1.5.2 to incorporate modern features based on the OpenSceneGraph renderer and the Bullet physics engine. If this interests you, keep reading for a description of what I'm looking for.
First and foremost, I'd like someone who owns a Torque license that authorizes them to work with the source code to TGE 1.5.2. I believe that if you own TGEA, or a source license to T3D, this includes you. Developers for other Torque-tech engines should check your licenses. If you don't have a license, and are not financially equipped to purchase one, I am also happy to take on scripters, but that need is not as urgent.
The following are also preferable attributes (but not strictly necessary):
* A commitment to engage with the project and the project community (http://cemetech.net/forum/viewforum.php?f=26)
* Competency/Moderate Proficiency with C++
* Some background with any of the following:
** linked data structures (particularly trees and graphs)
** OpenGL
** Subversion (or other source code management)
** High school physics-level understanding of projectile motion, force, and acceleration
* A willingness to contribute $3.30 a month to cover the cost of a metered account on Assembla.com. Note that while everything on this list is optional to an extent (but certainly desirable from my perspective) people have commented that this point in particular might be a turn-off to potential student developers. If this is untenable for anyone who would otherwise be interested in helping, please don't be shy about bringing it up. I'm definitely willing to field an extra $3.30 a month for a talented developer who is interested in committing to the project for long enough to make use of the service I'm paying for. Obviously, as a student, my financial ability to pay for multiple extra developers decreases linearly with the number of extra developers I'm paying for.
If you're interested, please email me at elfprince13 (_at_) gmail (_dot_com) or respond to this thread for more information. Thanks.
First and foremost, I'd like someone who owns a Torque license that authorizes them to work with the source code to TGE 1.5.2. I believe that if you own TGEA, or a source license to T3D, this includes you. Developers for other Torque-tech engines should check your licenses. If you don't have a license, and are not financially equipped to purchase one, I am also happy to take on scripters, but that need is not as urgent.
The following are also preferable attributes (but not strictly necessary):
* A commitment to engage with the project and the project community (http://cemetech.net/forum/viewforum.php?f=26)
* Competency/Moderate Proficiency with C++
* Some background with any of the following:
** linked data structures (particularly trees and graphs)
** OpenGL
** Subversion (or other source code management)
** High school physics-level understanding of projectile motion, force, and acceleration
* A willingness to contribute $3.30 a month to cover the cost of a metered account on Assembla.com. Note that while everything on this list is optional to an extent (but certainly desirable from my perspective) people have commented that this point in particular might be a turn-off to potential student developers. If this is untenable for anyone who would otherwise be interested in helping, please don't be shy about bringing it up. I'm definitely willing to field an extra $3.30 a month for a talented developer who is interested in committing to the project for long enough to make use of the service I'm paying for. Obviously, as a student, my financial ability to pay for multiple extra developers decreases linearly with the number of extra developers I'm paying for.
If you're interested, please email me at elfprince13 (_at_) gmail (_dot_com) or respond to this thread for more information. Thanks.
About the author
C.S. PhD student at Brown University. Project lead for FreeBuild. Administrator, Cemetech tech community. Webmaster for the Village2Village Projects and the Vermont Sustainable Heating Initiative.
#2
Remove that part and you might have better luck.
11/29/2010 (11:20 pm)
I'm sure you mean well - but asking people to pay to work for you smells of a scam ;)Remove that part and you might have better luck.
#3
Thanks for the feedback.
11/30/2010 (12:04 am)
I did disclaimer it with not strictly necessary. Obviously my desire would be that people are enthusiastic enough about the experience that they don't mind a measly $3 a month (which anyone is free to cross reference against the cost of Assembla access), but if they are unsure it's certainly open for discussion. I guess I'll make that more clear in the original.Thanks for the feedback.
Torque 3D Owner Thomas -elfprince13- Dickerson