Player Falls Through Mesh Road in Beta 1.1 Version
by Philip J. Stroh · in Torque 3D Professional · 11/19/2010 (1:05 pm) · 5 replies
I created a mesh road in Torque 3D Beta 1.1 version, but my player falls through the road. Is this a bug? If so, how do I fix it? Thanks.
About the author
Companies I worked for: VTSG: F16 simulations. Simigon: Primarily F16 simulations. Veraxx: 2D simulation called the TEN. Valador: DON, plus new Torque projects. I served in U.S. Marine reserves for a little more than 9 years in an infantry unit.
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#2
11/19/2010 (8:59 pm)
Which beta build are you using? This was a bug in beta 1 or 2 and was fixed in beta 3.
#3
11/19/2010 (9:11 pm)
I am using Beta 1 version. I need Beta 1 version right now because of the webkit functionality.
#4
In the future, please use our bug reporting standard when reporting bugs and please only tag them against the most relevant version. Tagging them multiple versions can sometimes cause issues with not allowing other threads to be visible.
As you're using such an old version, and many issues that you'll be running into have been fixed already I highly suggest you check the Bug, Pending, and Resolved sections for fixes. They will most likely be there.
11/19/2010 (10:08 pm)
See Ray's post in this thread for the specific fix for it.In the future, please use our bug reporting standard when reporting bugs and please only tag them against the most relevant version. Tagging them multiple versions can sometimes cause issues with not allowing other threads to be visible.
As you're using such an old version, and many issues that you'll be running into have been fixed already I highly suggest you check the Bug, Pending, and Resolved sections for fixes. They will most likely be there.
#5
11/19/2010 (10:35 pm)
Thanks Scott.
Torque 3D Owner Philip J. Stroh
Valador Inc