Flurry : Analytics for your game
by Scott Wilson-Billing · in iTorque 2D · 11/13/2010 (10:29 pm) · 1 replies
Guys,
Thought you might be interested if you don't already know ... Appular asked us to include analytics in our upcoming titles; IWT and NeoDefender, using the Flurry engine:
http://www.flurry.com/
It's pretty cool, now we know stuff like:
- how long a user played a game
- how many times they played it
- how far they got
- what strategies they used e.g. which weapons they bought in NeoDefender and how and when they were deployed
- which control system they favored
etc etc
The plan is (assuming we get some decent sales) to look at what players like / don't like and therefore improve the game through updates etc.
My colleague, An, did the integration for us but by all accounts it was very straightforward.
Thought you might be interested if you don't already know ... Appular asked us to include analytics in our upcoming titles; IWT and NeoDefender, using the Flurry engine:
http://www.flurry.com/
It's pretty cool, now we know stuff like:
- how long a user played a game
- how many times they played it
- how far they got
- what strategies they used e.g. which weapons they bought in NeoDefender and how and when they were deployed
- which control system they favored
etc etc
The plan is (assuming we get some decent sales) to look at what players like / don't like and therefore improve the game through updates etc.
My colleague, An, did the integration for us but by all accounts it was very straightforward.
Associate Craig Fortune