Game Development Community

Speed Round

by · in ThinkTanks · 08/17/2003 (11:37 am) · 10 replies

I feel like the small tanks are too slow.

I dont even see a purpose for the bigger tanks (For Scrum).

How about a "Shield Power Up."
Your tank has a glow for about 20 seconds and bullets bounce off the tank.


For the last minute of Scrum make the tanks double in speed.

#1
08/17/2003 (2:39 pm)
Zimp is new? i think the rest of us have the same feeling, but express it as the bullets being too fast. look for the 1.1 thread on the previous page to see the discussion.
#2
08/17/2003 (4:32 pm)
Yes im fairly new
#3
08/17/2003 (9:20 pm)
>I dont even see a purpose for the bigger tanks (For Scrum).

Apparently you weren't in the game I was in tonight where I scored about 5 goals in a heavy tank vs. two light tanks. While a light tank still won with 8 goals in the end, it was a thoroughly enjoyable match. (More light tanks appeared near the end and spread out the points more, but none overcame me or the lead light.)

Also, when you play Team Scrum, you might see what the heavies can do.
#4
08/18/2003 (1:27 am)
Scrum is a speed game.. plain and simple. You can score in anything.. but consistant scores will come from lights.

Battlemode is even a lights game if handled by a skilled "brain".
Although a skilled brain in a heavy will do the same.

CTF is the only true "mix" game where you need all types to succeed... that is why we are trying to get Bravetree to consider it.

Heavies will also have a role in scrum if we ever get a football/soccer style map with a static goal on each end.. they will make great goalies =)

As far as the lights being slow.. I don't see it.. they may feel slower because they spend more time in the air now...
Or as Tally said.. the flattened trajectory of the shots now make them faster and thus you feel slower.


"Arrive alive, drive 55"
Tank Dork
#5
08/18/2003 (8:37 pm)
>Heavies will also have a role in scrum if we ever get a football/soccer style map with a static goal on each end.. they will make great goalies =)

I think heavies already have a role is scrum. It would be slightly better if the heavies weren't bumped around as much by a light tank running into them, but overall they make pretty good block and tackle as is. Sitting back and nailing the folks chasing a team member to the goal with a scrum is pretty good, although I do admit that the effect has been lessened now that lights can sit back and fire 7 shots in a row over and over for some incredible damage now. :(

I don' t think I want the football style goals. Part of the fun/annoyance/strategy is taking out a heavy that is playing block and seeing it spawn all the way across the map and have to slowly roll back to the goal to help. Since I like playing the heavy, I'm usually the one doing the slow roll back...but I have a lot of fun.

Something really should be done about lights knocking the heavy around like it was paper, though. I was accused during one game of getting in the way of the lights at the goal, but really I was tying to get out of the melee. I was knocked into it by a light and then bounced around from light to light like I was the frickin' scrum. :)
#6
08/19/2003 (9:20 am)
The physics of bumping are way off. It seems now that the TT inertia/bump force is a simple product of speed, not mass*speed. A light tank at full speed can easily dislodge a stationaty heavy... but the heavy at full speed cannot move anything. Given that the heavy's mass > the light's mass, they should be able to bump/move a stationary object the same distance. I'm not saying that the heavy tank should be immovable, but that a heavy tank at full speed should be able to bump with as much force as the light at full speed.

LC50
#7
08/19/2003 (9:24 am)
The heavies should dislodge the scrum just by breathing on the lights i feel. they have enough of a scrum handicap.
#8
08/19/2003 (10:00 am)
Yeah... especially as its tough for them to get up enough speed to bump a light hard enough, and very little chance of catching up with one and bumping it from the rear.

-Z-
#9
08/19/2003 (10:16 am)
I dunno about disloding the scrum, but i'd think to move one a good ways with a light, the light should have to approach max speed to give it a good rip.
#10
01/08/2004 (1:08 pm)
-BUMP-