Giving properties to multiple selected shapes in world editor
by Juan Carlos · in Torque 3D Beginner · 11/08/2010 (2:17 pm) · 6 replies
Hi all,
I´m trying to rotate a selection of interiors with the rotation gizmo but i can´t seem to be able to rotate it exactly 90 degrees. If I select all the shapes and modify the rotation property, only one shape rotates which is not the result I need.
I need to rotate the selection as if it were a single shape, 90 degrees. How do I do this?
Thanks for the help you could give a fellow n00b trying to adventure himself into the darklands of torque development.
Cheers.
I´m trying to rotate a selection of interiors with the rotation gizmo but i can´t seem to be able to rotate it exactly 90 degrees. If I select all the shapes and modify the rotation property, only one shape rotates which is not the result I need.
I need to rotate the selection as if it were a single shape, 90 degrees. How do I do this?
Thanks for the help you could give a fellow n00b trying to adventure himself into the darklands of torque development.
Cheers.
About the author
#3
// edited
11/08/2010 (11:29 pm)
I'll be laughing about this one all night. The T3D dev team has halfway implemented rotate snap settings and the rotate scalar math is not properly functional afaik. I removed this to avoid confusion
// edited
#4
Where does your script go? directly into the console doesn't do much difference.
Thanks.
11/10/2010 (2:37 am)
Hi eb,Where does your script go? directly into the console doesn't do much difference.
Thanks.
#5
I was pointing out the fact that the T3D team has yet to implement the rotate snap settings for the engine. Even though this would not be a proper solution to your issue, I find it funny that they leave such simple and IMO: vital, things out for no reason.
Chris' solution seems best for now.
11/10/2010 (5:26 am)
Sorry Juan, it is not a script.I was pointing out the fact that the T3D team has yet to implement the rotate snap settings for the engine. Even though this would not be a proper solution to your issue, I find it funny that they leave such simple and IMO: vital, things out for no reason.
Chris' solution seems best for now.
Torque 3D Owner Chris