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Giving properties to multiple selected shapes in world editor

by Juan Carlos · in Torque 3D Beginner · 11/08/2010 (2:17 pm) · 6 replies

Hi all,

I´m trying to rotate a selection of interiors with the rotation gizmo but i can´t seem to be able to rotate it exactly 90 degrees. If I select all the shapes and modify the rotation property, only one shape rotates which is not the result I need.

I need to rotate the selection as if it were a single shape, 90 degrees. How do I do this?

Thanks for the help you could give a fellow n00b trying to adventure himself into the darklands of torque development.

Cheers.

#1
11/08/2010 (9:28 pm)
Make it into a prefab
#2
11/08/2010 (10:26 pm)
By prefab, do you mean making it a single .dif?

Thanks for your reply.
#3
11/08/2010 (11:29 pm)
I'll be laughing about this one all night. The T3D dev team has halfway implemented rotate snap settings and the rotate scalar math is not properly functional afaik.

I removed this to avoid confusion

// edited
#4
11/10/2010 (2:37 am)
Hi eb,

Where does your script go? directly into the console doesn't do much difference.

Thanks.
#5
11/10/2010 (5:26 am)
Sorry Juan, it is not a script.
I was pointing out the fact that the T3D team has yet to implement the rotate snap settings for the engine. Even though this would not be a proper solution to your issue, I find it funny that they leave such simple and IMO: vital, things out for no reason.

Chris' solution seems best for now.
#6
11/10/2010 (5:51 am)
oh, LOL.

My brain is slow this week.

Cheers.