T3D 1.1 Beta 3 - Collision Mesh with Bullet Physics enabled not rendering or calculating collisions correctly - LOGGED
by Katsuya T. · in Torque 3D Professional · 11/07/2010 (12:03 pm) · 3 replies
I think this could be probably a bug.
Starting a new Full-project and compile it with bullet physics library enabled will cause that the collision mashes are not working correctly (no collision on TSStatic but on PhysicsShapes) and they will never be rendered.
Also if you switch to visible mash collision the engine will crash.
Compiling back to normal (without bullet) and everything works like a charm.
VS2008Pro Release build.
Windows 7 U. x64
Steps:
- Copy the libbullet project from the Physics Demo to your project.
- Open your solution and add the libbullet project
- Also add the depencie to the project DLL
- In your project DLL properties add the bullet source files (../../../../../Engine/lib/bullet/src)
- Add the files to T3D/physics/bullet
- Include the bullet physics to project.conf (includeModule( 'bullet' );)
- Rebuild
- Withing game/scripts/main.cs check for physicsInit();
- Run the Worldeditor
K.
Starting a new Full-project and compile it with bullet physics library enabled will cause that the collision mashes are not working correctly (no collision on TSStatic but on PhysicsShapes) and they will never be rendered.
Also if you switch to visible mash collision the engine will crash.
Compiling back to normal (without bullet) and everything works like a charm.
VS2008Pro Release build.
Windows 7 U. x64
Steps:
- Copy the libbullet project from the Physics Demo to your project.
- Open your solution and add the libbullet project
- Also add the depencie to the project DLL
- In your project DLL properties add the bullet source files (../../../../../Engine/lib/bullet/src)
- Add the files to T3D/physics/bullet
- Include the bullet physics to project.conf (includeModule( 'bullet' );)
- Rebuild
- Withing game/scripts/main.cs check for physicsInit();
- Run the Worldeditor
K.
About the author
#2
02/14/2011 (12:56 pm)
@Katsuya - I wasn't able to reproduce this, but it did show a few other bugs that will be fixed for 1.1 final.
#3
But good to know that you could find some bugs to improve the whole thing.
03/04/2011 (9:59 am)
@Tom: Let me know if i can give you any information, so that you can try to reproduce it.But good to know that you could find some bugs to improve the whole thing.
Associate David Montgomery-Blake
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