New Server/version issues
by Jeff Axline · in ThinkTanks · 08/17/2003 (10:44 am) · 1 replies
I just want to restate some issues with the new versions. I've seen people question players about their issues with vers. 1.1. It may be that the server versions have been on for three weeks but that doesn't mean the issues are not real. Scrum just isn't nearly as much fun anymore. Wether the issue is the new servers or V1.1 doesn't interest me. The problem still exists. I would gladly downgrade the whole system if I could. The few improvements are not worth the slew of new problems. It pains me to say that because I know the developers are working their arsses off on TT. I LOVED this game in the past. I will repaste from Tank Dork who sums everything up in one post. I know it is difficult to read a whole thread of 50 posts on any issue due to the thread being hijacked on different issues.
I 100% agree with the following:
" couldnt agree more with hugo AND z. a tactical game of solo scrum is an impossible proposition. in my eyes, these goals are now possible.
1. Freebies.
2. Random skilless *don't gloat you lucky arse the scrum landed on my head when party B cracked scrum carrier C and the scrum flew over him" Goals. These are the uber lame, and once a scrum starts, 90% of the goals are of this type. I'd rather see 90% be skill, like it used to be, but now, this game is a dice roll. i was playing scrum night before last with hugo i think and some others, and suddenly i realized how little fun i was having. the game has been arcaded, dumbed down. i think i could play blindfolded around the scrum and have just as much success as i am having now.
the solo scrum game used to be about driving and strategy and shooting.
now, it's destruction and chaos.
it gives me a headache and makes me indifferent.
i hate erraticness and unpredictability. when i reverse turn into someone and crack them hard, the scrum better land on my head or i'm going to get frustrated. why is party C getting rewarded for my driving? why did i just go from full health to death in under 3 seconds?
the problem with the bullets now is they are borderline click-hit at a close distance. that's fine if the light had more than a sheet of paper covering its ass, but that's all it's got, and worse, it can't turn for diddle.
it creates a sort of linear game situation. the people behind the scrum carrier light each other up like it's going outa style, while the buzzards wait in essentially single file order for the scrum carrier to approach, then detroit foggy freeway into one another.
then, it's chaos. the scrum goals that aren't freebs these days all go down like that. i hate it. it used to be that i could drive around in scrum and score, sometimes 3 goals without actually dying. it was thrilling to dodge and weave while i was smoking, headed towards the goal.
how do i try and score now? drive away from everyone, hope the scrum randomly drops to me once someone scores or slides off, and grab a freeb myself.
or maybe ill get a heavy, so the red levels don't make me vomit anymore.
----
i was really looking forward to the game updates for ADDITIONS, but instead, all we're getting are ALTERATIONS. i feel like a greatly balanced game has been turned into one that is quicker to download. at this point, i seriously recommend a comparison between the two builds. the personality of the game has been changed, and the balance has been ruined. no one that's been there since the get go, us early buyers, have been going at it for this long because we wanted a doom or quake-like experience. live//die//live//die is stupid. plain//simple. if we were into death and destruction, we'd go play Unreal. if we were into eratica, we'd go play Dungeons and Dragons. if i thought i'd type this much, i'd go play microsoft word.
Please fix this soon!
I 100% agree with the following:
" couldnt agree more with hugo AND z. a tactical game of solo scrum is an impossible proposition. in my eyes, these goals are now possible.
1. Freebies.
2. Random skilless *don't gloat you lucky arse the scrum landed on my head when party B cracked scrum carrier C and the scrum flew over him" Goals. These are the uber lame, and once a scrum starts, 90% of the goals are of this type. I'd rather see 90% be skill, like it used to be, but now, this game is a dice roll. i was playing scrum night before last with hugo i think and some others, and suddenly i realized how little fun i was having. the game has been arcaded, dumbed down. i think i could play blindfolded around the scrum and have just as much success as i am having now.
the solo scrum game used to be about driving and strategy and shooting.
now, it's destruction and chaos.
it gives me a headache and makes me indifferent.
i hate erraticness and unpredictability. when i reverse turn into someone and crack them hard, the scrum better land on my head or i'm going to get frustrated. why is party C getting rewarded for my driving? why did i just go from full health to death in under 3 seconds?
the problem with the bullets now is they are borderline click-hit at a close distance. that's fine if the light had more than a sheet of paper covering its ass, but that's all it's got, and worse, it can't turn for diddle.
it creates a sort of linear game situation. the people behind the scrum carrier light each other up like it's going outa style, while the buzzards wait in essentially single file order for the scrum carrier to approach, then detroit foggy freeway into one another.
then, it's chaos. the scrum goals that aren't freebs these days all go down like that. i hate it. it used to be that i could drive around in scrum and score, sometimes 3 goals without actually dying. it was thrilling to dodge and weave while i was smoking, headed towards the goal.
how do i try and score now? drive away from everyone, hope the scrum randomly drops to me once someone scores or slides off, and grab a freeb myself.
or maybe ill get a heavy, so the red levels don't make me vomit anymore.
----
i was really looking forward to the game updates for ADDITIONS, but instead, all we're getting are ALTERATIONS. i feel like a greatly balanced game has been turned into one that is quicker to download. at this point, i seriously recommend a comparison between the two builds. the personality of the game has been changed, and the balance has been ruined. no one that's been there since the get go, us early buyers, have been going at it for this long because we wanted a doom or quake-like experience. live//die//live//die is stupid. plain//simple. if we were into death and destruction, we'd go play Unreal. if we were into eratica, we'd go play Dungeons and Dragons. if i thought i'd type this much, i'd go play microsoft word.
Please fix this soon!
About the author
Jeff Axline