Problems with TGB updating external files
by Jamie Buckley · in Torque Game Builder · 11/05/2010 (3:45 pm) · 1 replies
Hi, I'm having a problem with a couple of things in TGB. If I create a project, and run it after saving the level, for example as "gamedata/levels/LevelOne.t2d" the console reports that it was unable to find the level "untitled.t2d" as it is an invalid file.
Also, updating an asset in the tgb level editor, for example changing an imagemap name results in the error "(assetname) datablock is invalid". In both cases I assumed that tgb was unable to update the code in the .cs files, such as the properties file in the common folder, or the datablock file, but both have been updated to load the correct files. I wondered if it was an administrator privileges problem, but I'm running it as an admin, and the folder is in My Documents, so it shouldn't be that. Any ideas? I'm using windows 7 64 bit btw, if that's any help.
Also, updating an asset in the tgb level editor, for example changing an imagemap name results in the error "(assetname) datablock is invalid". In both cases I assumed that tgb was unable to update the code in the .cs files, such as the properties file in the common folder, or the datablock file, but both have been updated to load the correct files. I wondered if it was an administrator privileges problem, but I'm running it as an admin, and the folder is in My Documents, so it shouldn't be that. Any ideas? I'm using windows 7 64 bit btw, if that's any help.
Torque Owner Jamie Buckley