How to extend animation for character?
by Tom Giant · in Torque 3D Professional · 10/28/2010 (3:20 am) · 3 replies
I'm reading a book published a few years ago about Torque, its title is "3D Game Programming Al in One".
The book mentions the Torque-Supported Animation Sequences about "Animating Characters", for instance, run, walk, back, look, jump, fall, etc.
I wonder how to extend the supported animation sequences in Torque 3D. For example, I want to add a special animation for AIPlayer, could I do that only by modifying some scripts(in cs files), or shall I have to modify the c++ codes, for instance, in the class "AIPlayer"?
Thanks for any help in advance.
The book mentions the Torque-Supported Animation Sequences about "Animating Characters", for instance, run, walk, back, look, jump, fall, etc.
I wonder how to extend the supported animation sequences in Torque 3D. For example, I want to add a special animation for AIPlayer, could I do that only by modifying some scripts(in cs files), or shall I have to modify the c++ codes, for instance, in the class "AIPlayer"?
Thanks for any help in advance.
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