Game Development Community

Validation Error?

by Kimberly Unger · in Torque Game Engine · 08/15/2003 (12:47 pm) · 3 replies

Hi Everybody!

I am working on a mod that requires a completely custom player character (i.e., none of the preexisting script can really be adapted very well). The mesh and animations are using bones in Max4 and export to the -show tool just fine. However, when I try to bring the player into the engine itself I get the following error:

Validation required for shape: BOS/data/shapes/PlayerShip/playership.dts

Has anyone else run across this before?

Thanks for the help!

-ekim

#1
08/15/2003 (12:57 pm)
That's just telling you that it's generating a CRC for the model. You must have "EnableCRC=true" in the datablock.

- Brett
#2
08/18/2003 (12:16 pm)
Thanks Brett :)
It looks like I've got it in and working now.

-ekim
#3
07/29/2004 (1:22 pm)
Maybe that's what's wrong with mine... I dunno. How do I add that to the datablock? I get a syntax error when I add it to the script. :( I'm not a programmer. :(