Game Development Community

iPad PVR compression

by Edoardo · in iTorque 2D · 10/26/2010 (1:02 pm) · 6 replies

Hi all,

If I compress the artworks (2048x2048) with PVRTexTool. Is the iPad compatible with compression for openGL ES2 ?

#1
10/26/2010 (1:13 pm)
all iOS devices support PVR compression
#2
10/26/2010 (1:15 pm)
Yes but on iPhone 3G I use the compression with openGL ES 1.x...

my question is if I can compress pvr with openGL ES2 for iPad specific...
#3
10/26/2010 (7:41 pm)
there is no such thing as "pvr with XY"

pvr is present and can be used, its independent of the OGL ES version and iTGB does not support OpenGL ES 2.0 at all its always only OGL ES 1.1
#4
10/26/2010 (8:01 pm)
Thanks Marc :-)
#5
10/26/2010 (8:56 pm)
Edoardo, before you go down the PVR route, I haven't been impressed with PVR on the iPad - the higher res seems to stress out the artifacts a lot more - less noticeable on low res 480x320 and smaller screen.

What I found in the end is that i didn't need it and the game ran fine with PNGs.
#6
10/28/2010 (1:25 am)
Compression artifacts is expected with all lossy compression methods ;)

Results will always be terrible on any large gradients, but "busy" little sprites are normally fine.