iPad PVR compression
by Edoardo · in iTorque 2D · 10/26/2010 (1:02 pm) · 6 replies
Hi all,
If I compress the artworks (2048x2048) with PVRTexTool. Is the iPad compatible with compression for openGL ES2 ?
If I compress the artworks (2048x2048) with PVRTexTool. Is the iPad compatible with compression for openGL ES2 ?
About the author
The creator of HOOGA (available on Apple Store)
#2
my question is if I can compress pvr with openGL ES2 for iPad specific...
10/26/2010 (1:15 pm)
Yes but on iPhone 3G I use the compression with openGL ES 1.x...my question is if I can compress pvr with openGL ES2 for iPad specific...
#3
pvr is present and can be used, its independent of the OGL ES version and iTGB does not support OpenGL ES 2.0 at all its always only OGL ES 1.1
10/26/2010 (7:41 pm)
there is no such thing as "pvr with XY"pvr is present and can be used, its independent of the OGL ES version and iTGB does not support OpenGL ES 2.0 at all its always only OGL ES 1.1
#4
10/26/2010 (8:01 pm)
Thanks Marc :-)
#5
What I found in the end is that i didn't need it and the game ran fine with PNGs.
10/26/2010 (8:56 pm)
Edoardo, before you go down the PVR route, I haven't been impressed with PVR on the iPad - the higher res seems to stress out the artifacts a lot more - less noticeable on low res 480x320 and smaller screen.What I found in the end is that i didn't need it and the game ran fine with PNGs.
#6
Results will always be terrible on any large gradients, but "busy" little sprites are normally fine.
10/28/2010 (1:25 am)
Compression artifacts is expected with all lossy compression methods ;)Results will always be terrible on any large gradients, but "busy" little sprites are normally fine.
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft