Game Development Community

DTS - skeletal or mesh deformation animations????

by Saurav Mohapatra · in Torque Game Engine · 08/14/2003 (1:12 pm) · 10 replies

Hi just wanted to know if DTS has skeletal (bones and weights) or mesh deformed (vertex deformation) animation?

#1
08/14/2003 (1:14 pm)
Support for both
#2
08/15/2003 (7:07 am)
So the DTS exporter exports skeletal animations or just converts them to mesh animations????
#3
08/15/2003 (7:14 am)
It supports skeletal deformation or mesh, it's up to you how you want to export it. The mesh animations will result in a larger filesize.
#4
08/15/2003 (7:30 am)
Thanks...for the info... one more question...

does the lightwave plugin support export for interiors...????

I mean sort of like LWo2DIF...

or is there a separate tool for it...???
#5
08/15/2003 (8:42 am)
You'll want to use quark for interiors.
#6
08/15/2003 (9:25 am)
Actually i am using lightwave exclusively for my game for both models and maps... i am currently writing an exporter from lightwave to my engine's model format which is going very smoothly thankls to the gnometech and serious exporter code...

now next phase includes writing an exporter/converter from lightwave to my map format...
#7
08/15/2003 (11:13 am)
Go for it :)

Torque, however, uses Quark for its interiors; modelling tools like Lightwave, 3dsmax, etc. tend to be not very good for brush based modelling.
#8
08/15/2003 (11:48 am)
I am not using TGE for this game.... but anyways thanks for the heads up..ben..
#9
08/15/2003 (12:05 pm)
Wait, I'm confused. Why are you asking about DTS exporters, then?
#10
08/15/2003 (7:11 pm)
I used the DTS Exporter Source Code as a base for writing my Lightwave 3D Exporter.... the engine i am using supports skeletal animation...so Ijust wanted to know if there were sections in the code that I can reuse..or i shall have to write some portions on my own...