Moon, scatterSky and TimeOfDay
by Gregory · in Torque 3D Professional · 10/21/2010 (9:07 am) · 1 replies
Hi,
I'm new to Torque3D. I hope my questions are not stupid.
The moon is only displayed at night in Torque 3D using scatterSky !?
In real life the moon is displayed all the time even if the sun is on the top (when the moon is on the good side of the Earth).
Using "TimeOfDay" the moon suddenly disapears when the sun is above a certain angle.
In the ScatterSky C++ source code. The display of the moon seems to depend on mTimeOfDay. It should not !? It's not realistic.
Do you plan to modify the ScatterSky class for the final release ?
Another question:
The TimeOfDay class seems to not being finished. Some code are in comment ("Full azimuth/elevation calculation").
Do you plane to add a more advanced TimeOfDay class with the ability to compute elevation, Azimuth and size of the sun and moon at a given hour of a given day of a given year (using realistic astronomics computations) ?
Thanks.
I'm new to Torque3D. I hope my questions are not stupid.
The moon is only displayed at night in Torque 3D using scatterSky !?
In real life the moon is displayed all the time even if the sun is on the top (when the moon is on the good side of the Earth).
Using "TimeOfDay" the moon suddenly disapears when the sun is above a certain angle.
In the ScatterSky C++ source code. The display of the moon seems to depend on mTimeOfDay. It should not !? It's not realistic.
Do you plan to modify the ScatterSky class for the final release ?
Another question:
The TimeOfDay class seems to not being finished. Some code are in comment ("Full azimuth/elevation calculation").
Do you plane to add a more advanced TimeOfDay class with the ability to compute elevation, Azimuth and size of the sun and moon at a given hour of a given day of a given year (using realistic astronomics computations) ?
Thanks.
Torque 3D Owner Devin Passage