T3D Camera Modes
by Michael Lorenz · in Torque 3D Professional · 10/18/2010 (8:24 pm) · 1 replies
Following the instructions of http://docs.torquepowered.com/torque-3d/official/content/documentation/Scripting/Advanced/CameraModes.html , I am attempting to implement a TrackObject camera system. The problem is that it seems that I have to issue:
%client.setControlObject(%client.camera);
for the camera to be able to track the player. If I issue:
%client.setControlObject(%client.camera);
%client.camera.setTrackObject(%client.player);
%client.setControlObject(%client.player);
It results rendering the FPS view. How do I relinquish movement controls to the player but yet still render from my TrackObject viewpoint?
%client.setControlObject(%client.camera);
for the camera to be able to track the player. If I issue:
%client.setControlObject(%client.camera);
%client.camera.setTrackObject(%client.player);
%client.setControlObject(%client.player);
It results rendering the FPS view. How do I relinquish movement controls to the player but yet still render from my TrackObject viewpoint?
Torque Owner JesseL
Pyrotronics-Games