Scaling mounted weapons in script - can it be done?
by ChrisG · in Torque 3D Professional · 10/14/2010 (10:40 am) · 1 replies
I have a mack pack character than is scaled down, but the weapon he's carrying is way too small. Is there any way I can scale up the weapon once it has been mounted using TorqueScript?
I've had a look through the forums and it seems the answer is 'no' - weapons are scaled with the character - but I'm hoping *crosses fingers* that things have changed with T3D.
If mounted objects still can't be scaled in script, what's the easiest way to do it in an engine mod so I can pass it on to our programmer?
I've had a look through the forums and it seems the answer is 'no' - weapons are scaled with the character - but I'm hoping *crosses fingers* that things have changed with T3D.
If mounted objects still can't be scaled in script, what's the easiest way to do it in an engine mod so I can pass it on to our programmer?
About the author
Currently working on ZDay: www.zdaygame.com
Torque Owner Andrew Edmonds
EiKON Games
You still can't scale down a mounted ShapeBaseImage in script straight out of the box. However, there is a resource that enables you to do it. There are some minor changes for T3D compatibility (check out the comments) but it works a treat.
Andy