Map Building Questions
by Jeff Smith 3 · in Torque Game Builder · 10/11/2010 (10:14 pm) · 2 replies
I'm new to this program. Have no idea what im doing, but i have a strong idea for a game in mind, and i figure i can spend enough time learning everything step by step that maybe eventually i can have something working.
Anyways, my question now is about map design. Im working on an open world style side-scroller, so the maps will be large with multiple layers and such, but my question is considering the maps will probably be pretty large... Would it be more realistic to break up the maps into smaller pieces and if yes then would it be possible to have seamless loading in between the sections or would there have to be loading screens.
Also if i were to decide to not break up the maps. Does TGB automatically stream the maps? or would it all try to render at once. and if so would it be possible to stream the maps to keep them intact but not lag the system.
Hopefully what I'm asking makes some sense. I don't really know the language for this stuff.
Thanks for any help
Anyways, my question now is about map design. Im working on an open world style side-scroller, so the maps will be large with multiple layers and such, but my question is considering the maps will probably be pretty large... Would it be more realistic to break up the maps into smaller pieces and if yes then would it be possible to have seamless loading in between the sections or would there have to be loading screens.
Also if i were to decide to not break up the maps. Does TGB automatically stream the maps? or would it all try to render at once. and if so would it be possible to stream the maps to keep them intact but not lag the system.
Hopefully what I'm asking makes some sense. I don't really know the language for this stuff.
Thanks for any help
#2
Is it like a Platformer or SpaceShooter etc...
I don't think there is any streaming functionality in T2D.
The way i approach GameDev by not being a programmer is to check-out the tutorials, that match my target:
tdn.garagegames.com/wiki/TGB/Tutorials/Platformer
tdn.garagegames.com/wiki/TGB/Tutorials/Shooter
Furthermore the best would be to analyse games, which might have some of the features, that equal your idea, because there are different ways to achieve specific types of games.
One of the old Megaman games i remember had a world map. From there you could access all other maps in the game.
One last thing i realized is, that when you went through all the tutorials etc and then post some pics of your project with some more specific question, the programmers and other devs are more willing to help.
Good luck with your project!
11/01/2010 (1:39 pm)
Well, i think that depends on the type of game you wanna do.Is it like a Platformer or SpaceShooter etc...
I don't think there is any streaming functionality in T2D.
The way i approach GameDev by not being a programmer is to check-out the tutorials, that match my target:
tdn.garagegames.com/wiki/TGB/Tutorials/Platformer
tdn.garagegames.com/wiki/TGB/Tutorials/Shooter
Furthermore the best would be to analyse games, which might have some of the features, that equal your idea, because there are different ways to achieve specific types of games.
One of the old Megaman games i remember had a world map. From there you could access all other maps in the game.
One last thing i realized is, that when you went through all the tutorials etc and then post some pics of your project with some more specific question, the programmers and other devs are more willing to help.
Good luck with your project!
Torque Owner witcher
anyone?