Game Development Community

sky.h & sky.cpp -gone?

by Christian S · in Torque 3D Professional · 10/09/2010 (7:05 pm) · 2 replies

It ate my longer post ;(

Almost done porting to B3, and noticed my missions sky was dull green.
Found out that my B1 had a sky.h & sky.cpp, but these are gone in B3

(I know Im tired atm, but.. uhm, what happened)
I cant see it being yanked out in B2 or B3 changelog.

#1
10/11/2010 (7:10 pm)
Bump -can anyone read this thread?
#2
10/11/2010 (8:21 pm)
Yeah, they are gone.

You now have a choice of using scatterSky with time of day to give you day/night cycles - this is the sky used on the deathBall desert, or you can use a skyBox and add cloudLayers which is like the old sky.