Skyline/Scattersky Terrain Help!
by Edward Cunningham · in Torque 3D Beginner · 10/08/2010 (11:44 pm) · 3 replies
Hey I need some help making the black gap between a newly created scatter sky and a terrain...
I've seen this done in the desert demo for T3D
So just post some reply.
I've seen this done in the desert demo for T3D
So just post some reply.
#2
It hadn't occured to me to do what Robin suggests, but it sure works. (if you create the skybox first you'll have to reload the level to get it behind the scattersky).
Nice idea :)
10/13/2010 (9:56 pm)
That "black" colour is in theLevelInfo -> ClearCanvasColor, and you can change it to whatever you like.It hadn't occured to me to do what Robin suggests, but it sure works. (if you create the skybox first you'll have to reload the level to get it behind the scattersky).
Nice idea :)
#3
02/06/2011 (12:12 pm)
Nice trick! Much cleaner and easier than the other solution, which required editing the Source to add a Zoffset field ... because on small, flat terrains (like your desert) ... you could still see the border even with a zOffset of 60000!
Robin H.
1. Open the World Editor and open your map.
2. Create a SkyBox.
3. Create a scatter Sky.
So there will be the nice scatter Sky,and under/behind the scatter Sky will be the skybox.