Game Development Community

Skyline/Scattersky Terrain Help!

by Edward Cunningham · in Torque 3D Beginner · 10/08/2010 (11:44 pm) · 3 replies

Hey I need some help making the black gap between a newly created scatter sky and a terrain...
I've seen this done in the desert demo for T3D

So just post some reply.

#1
10/13/2010 (9:40 pm)
Well,it´s a very simple Trick.

1. Open the World Editor and open your map.
2. Create a SkyBox.
3. Create a scatter Sky.

So there will be the nice scatter Sky,and under/behind the scatter Sky will be the skybox.
#2
10/13/2010 (9:56 pm)
That "black" colour is in theLevelInfo -> ClearCanvasColor, and you can change it to whatever you like.

It hadn't occured to me to do what Robin suggests, but it sure works. (if you create the skybox first you'll have to reload the level to get it behind the scattersky).

Nice idea :)
#3
02/06/2011 (12:12 pm)
Nice trick! Much cleaner and easier than the other solution, which required editing the Source to add a Zoffset field ... because on small, flat terrains (like your desert) ... you could still see the border even with a zOffset of 60000!