Game Development Community

Is an empty second t2dSceneWindow a costly operation on iTGB?

by Jereis Zaatri · in iTorque 2D · 10/03/2010 (12:11 am) · 2 replies

Hello,

I'm using a second t2dSceneWindow purely for their onMouse functions. Is that a performance hog on the iPhone if nothing is ever loaded onto the second t2dSceneWindow?

BTW, if you're wondering why I'm doing that, it's because I adding "drag and drop" behaviors to my gui elements.

#1
10/03/2010 (4:35 pm)
Nope. The Kart Kit uses two and doesn't see any performance hit.
#2
10/03/2010 (4:41 pm)
Sweet!

One more question... if I have a gui that totally covers the game world (but it's still there) and I have drag and drop behavior going on in the GUIs, will it be much of an issue?