Is an empty second t2dSceneWindow a costly operation on iTGB?
by Jereis Zaatri · in iTorque 2D · 10/03/2010 (12:11 am) · 2 replies
Hello,
I'm using a second t2dSceneWindow purely for their onMouse functions. Is that a performance hog on the iPhone if nothing is ever loaded onto the second t2dSceneWindow?
BTW, if you're wondering why I'm doing that, it's because I adding "drag and drop" behaviors to my gui elements.
I'm using a second t2dSceneWindow purely for their onMouse functions. Is that a performance hog on the iPhone if nothing is ever loaded onto the second t2dSceneWindow?
BTW, if you're wondering why I'm doing that, it's because I adding "drag and drop" behaviors to my gui elements.
About the author
#2
One more question... if I have a gui that totally covers the game world (but it's still there) and I have drag and drop behavior going on in the GUIs, will it be much of an issue?
10/03/2010 (4:41 pm)
Sweet!One more question... if I have a gui that totally covers the game world (but it's still there) and I have drag and drop behavior going on in the GUIs, will it be much of an issue?
Torque 3D Owner Chris Jorgensen
Cascadia Games LLC