Game Development Community

V1.1 not good!

by Bill (aka Him) · in ThinkTanks · 08/10/2003 (8:07 pm) · 56 replies

I don't complain much but things are not well with v1.1. Scrum is no longer
fun for me. My complaints or obsevations are;

I bounce all over the place in a light, and spend so much time air born
it's almost impossible to steer. Trees, rock, other tanks send be bouncing
off with no control.

Since aiming was improved it's almost impossible to make a run with the scrum.
This has made shooting a much greater premium over driving.

I spawn a lot more in the goal. I have even spawned, had the scrum drop on me
and then drop into the goal. On some games by the time you drop in after the
previous game multiple scores have been made already.

I am running on a mac and now have problems with sound quality that I did not
have before upgrading.

The Scrum does not seem to transfer the same. I hit a tank head on and all it did was
bounce him back with the scrum.

The changes in my view are enough to make me move on. I'm not trying to make a
threat or anything but when I start to actually get angry while playing then I need
to make a change. I have loved the game , and had hours (way too many) and
hours of fun. I hope the developers will take a good look at the changes made
and consider changing some of them back.

Sorry to bitch and whine
Bill
aka "him"
Page «Previous 1 2 3 Last »
#1
08/10/2003 (8:20 pm)
So just a question, at what point in time did the changes become annoying? Before or after the 1.1 upgrade?

It should be noted that the settings for the 1.1 release are identical to the settings the servers have been using for the last 3 weeks or so.

The sound problems we can take a look at, but I am really curious to hear the opinion of others on this. Maybe we accidentally broke something, because y'all have been playing the new tank settings for quite some time.
#2
08/10/2003 (8:54 pm)
This reminds me of the madness that surrounded apple's release of os X, when everyone, with each new release, was saying how "snappy" it was.

of course, nothing was really changing with those incremental releases.

placebo effect.

i don't notice any real differences with 1.1 with regard to game play except for the scrumball itself. i like it's physics bettter now, they seem more....ffluid, less mechanical. i think the leap to this new shooting scheme is a bit wide, perhaps between where it was and where it is now, it's about 20 percent too far, but i'd like to here more opinion from gamers and joe et al on that.

scrum transfer issues: lag can mess it up. i don' think it's related to the engine per se. i notice that the more demo'ers and laggards there are during a round, the scrum gets more unpredictable.

my sounds is crapped too.

lights: the game feels...smoother to me, and like the lights have actually been lightened up a bit. i recently went a few rounds in a heavy, went back to the light, and felt like i was flying..

part 2 coming
#3
08/10/2003 (11:00 pm)
Ya a die more but i kill alot more. Sure no more straight lined runs so bust out some moves. I think were all just so used to whomever gets the scrum first scores. Its better this way more stategy in my opinion. The only difference I dont like is the SOUND SUCKS im using my old sound file from v 1. I have noticed many complaits during the game that scrum is ruined I just think im getting better @ kicking more ass. Does # 1 Yankster have the new version?, cuz I think hes getting worse.
FP
#4
08/11/2003 (2:09 am)
The changes happened around the same time as the demo flood, so subtle changes weren't as noticeable.

The aiming issue, in scrum, death is way too fast. I get the impression that the changes were play tested in Battlemode only, where quick deaths are rewarding. In scrum, quick deaths are just annoying.

The light tank flying might be placebo. But so many people are complaining, it seems there's a good chance something changed. It might just be the faster servers, the lag does have an effect on how heavy your tank feels. The faster servers might also be the "smoothing" that Tally is seeing. But more investigation is probably needed before a definitive answer can be reached.

One way to find out is to do some playing on a server that hasn't been upgraded. Someone who has not upgraded can host and we can play and see.

Since tank changes are server side, "Bill's Old School Scrum Server" could easily be up and running.

I noticed the more easy goals too. That's just odd. I hit three in a row tonight just driving in a line.

I like the health on the radar thing. Handy.

-- mark
#5
08/11/2003 (4:50 am)
When the "easyier"(SP?) aiming went into effect I didn't
like it but could live with it. (even I can hit something
now) It just seems that a number of small changes have
added up to a major shift in the game play. (Or maybe
I'm just old and have topped out and everybody else
is getting better). I have always been a little annoyed
by how bouncy trees and rocks have been, and one of the
reasons I tend to stay out of frantic and spooky is
all the frequent flier miles you rack up trying to run
across the map. It just seems that Lush now shares that
tendency to bounce you around a lot.
#6
08/11/2003 (6:15 am)
Hello.

I really liked this new version. Considering that I have a very demanding job and an 18 month old son ... playing games for me is really a luxury.

So when I upgraded my copy on the laptop and started playing solo, I was pleasantly surprised that the game became easier. I remember NEVER being able to get passed level 4 (or the first spaceship boss). Now, I was able to go to level 13 (my highest so far). I know some of you will sneer at how lame I am in ThinkTanks but as a casual gamer who sometimes only have 15 to 30 minutes to burn while waiting for my wife to give my baby a bath ... this game is a real boon. I only wish theres a level save facility so I can continue where I left off. (hint, hint)

I also love driving a heavy tank. With the better aiming thingy, I can actually stand-off incoming players and steal the ball in scrum. :)

I believe that the changes done to ThinkTanks was for the best. Thanks BraveTree. ;)

Bathala
Lets play BALL!!!!
#7
08/11/2003 (4:58 pm)
The only issue I have with the update is what I mentioned in the customer support area regarding textures. Okay, I think I have also noticed sound problems like others have mentioned, and did move back to v1.02 sounds and think the problem went away. However, I've now totally gone back to v1.02 anyway, so...

Overall, I don't have any issues with the changes, but I never liked the light tank in the first place, and never could aim worth crap in any tank -- and I still can't. :) I THINK aiming is a bit easier, but I can't tell because I'm just so bad. I had gotten fairly decent at playing block and tackle in scrum and occasionally getting the ball before recent changes...

By using v1.02, my graphics card can keep up and I get the benefit of any server side changes, I suppose, so I'm fine. Hopefully I'll have a new card by the time the next big change comes in case it breaks the server's compatibility with older clients...
#8
08/11/2003 (5:12 pm)
The graphics seem if anything only smoother to me. i wonder what's different now that's causing all the graphical commotion
#9
08/11/2003 (9:51 pm)
You can no longer island hop. The thread title says it all.
#10
08/12/2003 (3:04 pm)
Quote:The graphics seem if anything only smoother to me. i wonder what's different now that's causing all the graphical commotion

According to initial tests, Joe says they changed the graphics in some way to make them smaller so the initialdownload of the game is smaller. However, the change (which has something to do with filesize, but also with overlays and transparencies or something) may be playing havoc with gamers at the lower end of the system specs (16MB video cards).

Many folks don't seem to be having an issue. A couple reports in the Support forum indicate ATI Rage and Rage 128 or Rage 128 Pro cards in Macs, so maybe it's just time for that upgrade. :) Now, where'd I put that dope I was selling to be able to afford a new G5? :)
#11
08/12/2003 (3:13 pm)
One of the things that contributes to the tanks dieing faster is the automatic reload while your driving around. The 2-3 shot bursts often slowed down the pace of the distruction, now the long bursts are more common. Personaly I enjoy the mayhem.

I havn't noticed any of the "bouncy" problems that people are complaining about.
#12
08/12/2003 (9:05 pm)
The sound on my OSX also got worse when i went to 1.1 from previous version. Always thought that it was a problem cutting in and out when full tank sessions or lag happens. Didn't happen with previous releases.
- PREY
#13
08/13/2003 (8:35 pm)
I still say there is something different about the scrum transfer. tonight I had several
tanks go by with no indication of contact and end up with the srum? I did it a three
times myself, thought I had missed and suddenly had the scrum.

I still don't like the easier aiming, makes scrum to much of a slug fest.

Bill
aka "him"
#14
08/13/2003 (8:42 pm)
I'm starting to agree with bill. ill post more after tonight's med game (if i can make it). last night was odd...
#15
08/14/2003 (1:57 am)
MY NEW G5 KICKS ASS!!!! AND ITS A BARGAIN!!!!
FP
#16
08/14/2003 (6:06 am)
First off, FP you suck. I want a G5 (or two) bad. Actually I'd settle for a geforce4 ti or better video card, but with the prices apple charges it isn't worth it.

Second, it feels like the light is much less durable. less shots take it down. In a game with good players getting the scrum from where it landed to the goal without losing it was a challenge. If there is virtually no hope of making a run with the scrum ball halfway across the board, why not just camp at base now?

So I tried the medium, and I couldn't hold onto the ball. people would bump me from BEHIND while driving and knock it off.

So scrum now feels like battlemode, but when you clear the immediate area grab the scrum and try and score. Is this the intent?

Tom
#17
08/14/2003 (6:07 am)
Prey,
This may help. You need to replace the new (v1.1) sound files with the old (v1.02).
Do you still have version 1.02? If not, get it.
Do you know how to view Package Contents of an application in OSX?
If not. Do the following:
Do this for both versions.
1. Go to the TT folder, control/right click the TT application, choose "Show Package Contents"
2. .Contents/Resources/game/data/sound*
3. Then copy (holding option key while dragging) the sound folder of v1.02 into the data folder of v1.1
4. Choose replace in the dialog box unless you want to keep the sound files in which case you can remove them for safe keeping before step #3

*The resource data sounds were mostly .wav files in the 1.02 version and the sound was fine. Now the resource data sounds are mostly .ogg files and the sound is static and delayed particularly bumps and blasts. ".ogg is another sound compression format" like .mp3 or .aac. It's ok to replace them with the previous version .wav files. They were to make the downloading of the game faster and smaller. The .ogg files are 1/2 -1/3 smaller. Hopefully they will correct this in v1.2.

MAX (a.k.a Combat Rock)
#18
08/14/2003 (8:00 am)
I agree with Slide and Bill. The balance is all kooky right now, and the lag-everywhere thing that's going on is making it worse. I crack someone good for the scrum, we separate, but before the scrum switches to my control, someone runs between me and the dude i hit and grabs it out of the air?

that was not ok. also, we played last night in the red level. it's a bobbing nightmare. my theory is that the light was lessened up in the weight department but to compensate, they increased the gravity. i'mn not sure, but i fell about 40 feet down the side of a cliff with the scrum on my back and stuck to it like a suction cup. it may have just been good fortune.

the shooting is borderline ridiculous. for my taste, there's too much death/recovery time. before, when someone started shooting at me, i could get outa the way. now, it feels like: zap. pow. dead. i don't even bother dodging anymore, because the lights are so fragile, if i get scrum with a bit of smoke, the yutzes that i'm always playing with have gotten too good at shooting me up the wazoo. photon torpedos for everyone. yesterday i died a few times before i even realized somoene was shooting me. either i have to turn my sound back on, or stick a banana in hugo's tailpipe.

the biggest issue for me is the scrum transfer. i like the fact that it now *feels* like it's reacting to proper physics, but unpredictability (via lag or whatever) is a pain in the ass.

ps. to the dev's: i was thinking maybe you guys want to enlist some of us die-hards to do some testing for you before future releases. i'm sure many of us would be willing to work cheap (in the zero dollar range) we have large interest in making the game as good as can be, for largely, we are losers :).

toodles.

ps deuce. ogg sucks.
#19
08/14/2003 (8:00 am)
Ps3. MY NEW G5 WAS CHEAP AND HAS REALLY NICE GRAPHIX SO I THINK YOU SHOULD BUY ONE TOO FP WAS RIGHT OMG OMG OMG
#20
08/14/2003 (8:07 am)
Tally: Which G5 did you buy and from where? I thought they were only pre-order and not shipping yet.
Page «Previous 1 2 3 Last »