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Choices, choices...

by Dave Roome · in General Discussion · 10/01/2010 (9:05 am) · 3 replies

Morning all,

I'm looking to start working on a game, and ive been poking around here and there for quite some time now, just trying to decide on an engine to use as a basis. Basically, im wondering if any of you could point me in the right direction.

Firstly, im quite interested in using the Torque engine and ive heard a lot of good things about it.

I'm after making quite an open ended game, think GTA or Just Cause. What i want to know is, do any of the various versions of the Torque engine support large areas of landmass? The size of the landscape is a key feature to the game I aim to build. So any ideas or pointers are greatly appreciated.

Thanks in advance, any help is appreciated

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#1
10/01/2010 (5:54 pm)
T3D supports some pretty massive areas. You might need to resort to some trickery to get a huge area like in Just Cause 1 or 2, but I've found the cities in the various GTA games to be surprisingly small once I started ignoring their fakery :)

As Mr. Perry says here, it could be stretched as far as 100 000 miles:
www.torquepowered.com/community/forums/viewthread/108873
(Hopefully a public URL. I'm also amazed my spell-checker accepts "fakery".)
#2
10/02/2010 (12:55 am)
Torque can pretty much do what you want in terms of landscape size - I think the larger part of the problem will be dynamically loading and unloading objects as you move about.

Quote:As Mr. Perry says here, it could be stretched as far as 100 000 miles:
Something I've never understood (and I apologise in advance for slightly hijacking things): is it really the case that scaling objects down will increase the apparent size of your game world? Some people say yes. But I've also heard it explained that floating-point errors are always present, but not apparent until you're far from the origin. So at a scale of 1 unit = 1 metre, FP precision errors become apparent at 10,000 units (or 10,000 meters). But at a scale of 1 unit = 10 metres, the errors will actually become apparent at 1,000 units (still 10,000 meters) since the small errors will be more visible relative to smaller objects.
#3
10/02/2010 (6:48 pm)
It could use some investigation. Or an upgrade to the terrain system :)

A landscape doesn't have to be many km across to seem big once you fill it with snaky roads and tall buildings, though.