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Tilemap slowing down performance on iPad

by Dhaval A Shah · in iTorque 2D · 09/30/2010 (10:00 pm) · 3 replies

I ahve 3 layers of tilemaps each has 256 * 512 images. They are repeated 9 times horiontally when I change tileX count to 1 performance increases when I change it back to 9 it becomes choppy.Can some 1 guide me to optimise it

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#1
10/01/2010 (12:03 am)
the only optimization is: don't do it.
the overdraw will kill it on the ipad completely.

you should have as little "large scale overdraw" as possible if the framerate is of any importance
#2
10/01/2010 (4:47 pm)
So should I instead a big background image in place of tilemaps.
Also should i lock the frame rate as I am having bit jittering issues on iPad although I remove tilemaps
#3
10/05/2010 (7:00 pm)
I was using several TileLayers of varying sizes, and my frame rate took a shit. When I changed them to large images, the frame rate was improved by a noticeable amount.