Tilemap slowing down performance on iPad
by Dhaval A Shah · in iTorque 2D · 09/30/2010 (10:00 pm) · 3 replies
I ahve 3 layers of tilemaps each has 256 * 512 images. They are repeated 9 times horiontally when I change tileX count to 1 performance increases when I change it back to 9 it becomes choppy.Can some 1 guide me to optimise it
#2
Also should i lock the frame rate as I am having bit jittering issues on iPad although I remove tilemaps
10/01/2010 (4:47 pm)
So should I instead a big background image in place of tilemaps.Also should i lock the frame rate as I am having bit jittering issues on iPad although I remove tilemaps
#3
10/05/2010 (7:00 pm)
I was using several TileLayers of varying sizes, and my frame rate took a shit. When I changed them to large images, the frame rate was improved by a noticeable amount.
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
the overdraw will kill it on the ipad completely.
you should have as little "large scale overdraw" as possible if the framerate is of any importance