Game Development Community

Tile Maps and Mouse Movement

by Anthony Wright · in Torque Game Builder · 09/30/2010 (10:02 am) · 1 replies

I'm trying to help my girlfriend create a simple version of Descent: Journeys in the Dark http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=5&esem=1
for her college project so i was wondering if someone could answer a few questions for me.

Is there a simpler example of the tile movement using a mouse than the Checkers Tutorial as I've tried all sorts and can't seem to bend it too my will. Or just take the movement code and separate it out.

With the turn system form checkers is there a way to have extra players, lets say a cycle of 4 - 5 players?

Can one of the players have different control to the others as one of them will be the overlord and be controlling all the monsters?

Is there an api somewhere to look up all the in built commands?

If someone could help me out that would be great, thanks.

#1
09/30/2010 (3:34 pm)
That looks like a fun game... To create, even a simple version is going to take quite a bit of work but it seems like a manageable project for someone if you have some programming experience.

Quote:
Is there a simpler example of the tile movement using a mouse than the Checkers Tutorial as I've tried all sorts and can't seem to bend it too my will. Or just take the movement code and separate it out.
I think the simplest method here would be to look up the mouse callbacks and moveTo commands and create something that suits exactly what you want. If you provide more detail on what your will is, maybe I can point you towards something more helpful.

Quote:
Is there an api somewhere to look up all the in built commands?

Sure is... tdn.garagegames.com/wiki/Torque_2D/Reference_Guide