Game Development Community

Tilemaps not displaying in editor correctly.

by Joel Bells · in iTorque 2D · 09/29/2010 (7:50 pm) · 2 replies

If I save a tilemap in my "game->data->tilemaps" folder, the thumbnail appears empty and when dragged out it is blank.

If I save a tilemap in a nested folder, "game->data->tilemaps->level_01", the thumbnail appears correctly, is dragged out correctly, but upon closing the reopening the editor, all tile maps in the scene are blank.

If I save a tilemap in "game->data", there is no thumbnail at all (meaning I have to create a new tile map and load the saved one every time I want to use a premade map, this also means I have to memorize the names of all my maps) but tilemaps in the level are still visible after reopening the editor.

Is there a method for getting the thumbnail to load while also having the tilemaps in the level appear after reopening the editor?

#1
09/30/2010 (10:09 pm)
The nested method seems to be the way that the tutorial is setup and is what I would ideally like to use.

The maps all display in the editor when I create them as well as when I run the game.

What I need is a fix for getting them to display when I reload the editor - even though they do not display in the editor (just blank boxes) they still display when the game is run.
#2
10/18/2010 (12:20 am)
I am still having no luck with finding a fix, and as I implement more and more content it is becoming a serious pain having hundreds of tilemaps for multiple scenes all in the base data folder.