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T3D 1.1 Beta 3 - New mesh brush in forest editor does not have a default material - RESOLVED

by Paul Yoskowitz · in Torque 3D Professional · 09/28/2010 (5:19 am) · 4 replies

(what version are you using?)
Build: 1.1 Beta 3

(what platform/OS did this happen on?)
Platform: Windows 7 64 bit

(where is this bug happening?)
Target: Forest Editor

(what is the bug)
Issues: when using a brush and new mesh for the first time, it comes up with 'no material'

(tell us how to trigger the bug)
Steps to Repeat:
1. Launch the game
2. F11 to enter the Editors
3. Click on the Forest editor
4. Click on Mesh, Add New Mesh - select whatever mesh you'd like
5. Click on the Brush Tab and select the new brush.
6. when you first start to "paint" with it, the new brush items will come up with "no material"

(work around)
To get this to work, I had to delete the brush and the mesh, place a single instance of the object on the terrain. Then i RECREATED the mesh and the brush and it worked.

#1
09/28/2010 (3:17 pm)
Logged as TQA-1154 for the QA team to verify.
#2
10/04/2010 (6:19 pm)
Bug confirmed.
#3
10/14/2010 (10:29 pm)
In tools/forestEditor/forestEditorGui.cs (around line 134), change to this:

$Pref::WorldEditor::LastPath = filePath( %dlg.FileName );
%fullPath = makeRelativePath( %fullPath, getMainDotCSDir() );  // change this line
%file = fileBase( %fullPath );
#4
04/12/2011 (6:06 pm)
Fixed in 1.1 Final. (Fixed in 1.1 Preview as well)