TGB where to start
by Anthony Wright · in Torque Game Builder · 09/27/2010 (9:37 am) · 2 replies
I've been out of game dev since i left college which has been a couple years now. Back then i coded some games using the still new XNA engine. I wish to make a return to game programming but this time with Torque.
So i was wondering if someone could point out some good blogs, documents, books etc to sink my teeth into that would be great. Currently working my way through the onsite tutorials, but no offense there are a few cracks in those ones.
The Checkers one seems to not do alot of the things that its supposed to do, kings, auto disappearing network dialog, etc.
Even the fish demo, the random speed function didn't seemed to change the speed of anything.
So i was wondering if someone could point out some good blogs, documents, books etc to sink my teeth into that would be great. Currently working my way through the onsite tutorials, but no offense there are a few cracks in those ones.
The Checkers one seems to not do alot of the things that its supposed to do, kings, auto disappearing network dialog, etc.
Even the fish demo, the random speed function didn't seemed to change the speed of anything.
About the author
#2
I'll check them out in detail once i get out the office.
Thanks.
09/29/2010 (3:11 pm)
All help is greatly appreciated.I'll check them out in detail once i get out the office.
Thanks.
Torque Owner RollerJesus
Dream. Build. Repeat.
Regardless, it'll teach you a bit about tileMaps.
Now that's out of the way, go to Mike's page: T2DTutorials... It's awesome.