Game Development Community

Water fall

by Hans · in Torque 3D Professional · 09/26/2010 (11:52 pm) · 6 replies

Hello all

Stupid Question How do you set it up ?

I am having probs setting up a waterfall in the new Beta3 Version.


i have 5 png files slightly different from each other to simulate the water falling - were do i put these?

Thanks


Hans

#1
09/27/2010 (3:55 pm)
ummm,
why not just use a river?
verticaly?
#2
09/27/2010 (4:29 pm)
If you are trying for the previous functionality of what IFLs used to do:
  • Merge the 5 images into one image sheet with all frames arranged horizontally.
  • Place it somewhere in your project that is logical to you, and create a new material whose diffuse slot points to the location of your image sheet.
  • Still inside the material editor unroll the animation properties and select "Image Sequence".
  • Input the number of frames contained in your image sheet.
  • In the Wave Animation area you will need to select the "Scale" option/checkbox.
  • Adjust the time frames/sec till you are happy with your animated waterfall material.
#3
09/27/2010 (7:52 pm)
@deepscratch
yes i was thinking about it and gave it a go - did not look right or might need to twick the settings more.

@Michael
ah thats the old way, i did do the search on how to do waterfalls this way.
thanks for the easier step by step.
will give it a go
#4
09/29/2010 (5:42 am)
In Pacific we used a combination of meshes with scrolling textures with particle effects.

Its basically what you see in most AAA games.
#5
09/30/2010 (1:47 am)
@Tom
nice - hoping to see the Pacific demo to see how it all works behind the scenes and how you all got it to looking so nice.
#6
09/30/2010 (6:36 pm)
I've also seen people use a rotated waterblock to fake a waterfall.

You could even make one entirely out of particles!

I've been making use of meshes mapped with IFLs. Simple flat planes as well as various length/angled curved shapes. Animated materials work great for that, although I prefer the look of an image sequence over that of a simple scrolling material.

But however you do your waterfall don't forget to add some particles for the little touches like spray and splashes that help make it believable in the scene.