Can TGB do 360 panoramic scenes
by Pierre78 · in Torque Game Builder · 09/25/2010 (6:29 pm) · 2 replies
Hi !
Some 2D games integrate a panoramic 360 view, especially for adventure games. It's pure 2D, but the player can turn all around him without moving in front or back.
I think about all the adventure games from Microids for example, especially Mysterous Island Jules Vernes, Leonard Da Vinci or Dracula 3.
I imagine those games are made with a cube mapped with 2D pictures of the scene on the 6 faces. Some sprites are then added on those pictures with a classic way. Some hot points are then defined on the pictures (like a door for example) to simulate a move (like changing room).
How can we do that with TGB ?
Thanks for your help,
Pierre
Some 2D games integrate a panoramic 360 view, especially for adventure games. It's pure 2D, but the player can turn all around him without moving in front or back.
I think about all the adventure games from Microids for example, especially Mysterous Island Jules Vernes, Leonard Da Vinci or Dracula 3.
I imagine those games are made with a cube mapped with 2D pictures of the scene on the 6 faces. Some sprites are then added on those pictures with a classic way. Some hot points are then defined on the pictures (like a door for example) to simulate a move (like changing room).
How can we do that with TGB ?
Thanks for your help,
Pierre
#2
09/25/2010 (11:55 pm)
Are you thinking about a 2D space something like the old game called Chain of Command? Everything in this game was 2D, but you could move your camera around to a different side of the playing field in a certain direction.
Associate William Lee Sims
Machine Code Games
You could also just put the paromaric image next to each other and move the camera right and left between the two. When a player is getting near the right edge of the rightmost image, you just jump the camera to the left image. Opposite for the other direction.