Making items effect player and weapon variables
by Stephen Clark · in Torque Game Engine · 08/09/2003 (4:06 pm) · 1 replies
I'm not sure why, maybe I'm searching on the wrong thing, but I cant seem to find any good examples of items effecting a player's (speed, total health, whatever) attributes? Is there not a good example of this?? I would also like to be able to change attributes of the weapon too. But this should be only for the clients player and weapon. I can change the datablocks but that isnt quite what I want...
Am I passing over a resource here or is there just not too much out there on items??
Thanks,
-s
Am I passing over a resource here or is there just not too much out there on items??
Thanks,
-s
Torque Owner Jarrod Roberson
you have to code in instance level variables on every object that you want to be mutable and different at the instance level.